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Farming: Difference between revisions

From Rise: The Vieneo Province

(New page: === A Decent Plot === If you want to build a farm the plot should be relativly flat. The steeper it is, the more it will cost you to build the expansions. It should also be at least "good...)
 
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=== A Decent Plot ===
=== A Decent Plot ===
If you want to build a farm the plot should be relativly flat. The steeper it is, the more it will cost you to build the expansions.  It should also be at least "good" fertile soil.  Range for fertility is: trace, poor, fair, good, very good, excellent.
It is important to do an [[assay]] before deploying a new '''farm'''.  Ideally, a farm plot is "relativly flat" with at least "good" soil fertility.
{|class="toc"
|Note: when you start scanning plots your skill in accurately getting the correct value is not too good (i.e: a "good" plot can be scanned as "poor" or "excellent"!) You can check your current skills for a small fee in [[Deois]] Skill Office. (be aware of the office hours 9.00-12.00 13.00-17.00)
|}


=== Expanding the Farm ===
=== Expanding the Farm ===
From now you will be able to control the farm by entering the Farmstead (menuitem 3) and opening the interactive menu with "i".
From now you will be able to control the farm by entering the [[Farmstead]] (menu item 3) and opening the interactive menu with "i".
Whenever you press the number in front of the building listed it will be build.  There is no "do you really want to build?" question! (same goes for destruction btw)
Whenever you press the number in front of the building listed it will be build.  There is no "do you really want to build?" question! (same goes for destruction btw)
You can build as many of each buildings as are zoned.
You can build as many of each buildings as are zoned.
Start rightaway with the 21 fields. They are free!
Start right away with planting the 21 [[Field Crops]]. Your [[farmstead]] included seed for these, so they are free!
Press 2 and after 1 minute you will have a field. The fields get positioned randomly by the server so you dont have to worry about the layout.
Press "2" and after 1 minute you will have your first [[Field Crops|field of crops]]. The [[Field Crops]] get positioned randomly by the server so you don't have to worry about the layout.


=== What should I build next? ===
=== What should I build next? ===
From now on you need to bring enough natural and fabricated materials before you can continue to expand. The needs are listed behind the building.
From now on you need to bring enough natural and fabricated materials before you can continue to expand. The needs are listed behind the building.
Also ther need to be enough colonists here. I recomment 20 while expanding and 15 for running it afterwards.
Also there need to be enough colonists here. I recomment 20 while expanding and 15 for running it afterwards.
It is a good thing to have some food there for the colonists. 2mt will last them 1 season (90 earth days)
It is a good thing to have some food there for the colonists. 2 [[MT]] will last them one (1) season (90 Earth days).
After the fields I recommend a silo. Otherwise the building materials needed for further expansion will have to be stored in the open where they corrode (fade away) or can be stolen. Each silo can store 3447mt of goods so 1 silo should be enough.
After the [[Field Crops]] I recommend [[Processed Storage]] (this takes form as a silo!). Otherwise the building materials needed for further expansion will have to be stored in the open where they corrode (fade away) or can be stolen. Each [[Processed Storage|silo]] can store 3447 [[MT]] of [[commodities]] so one should be enough.
The next important thing is the support structures. They boost the effiency of the colony: no support strucures = max 50% eff. all support structures = 150% eff. To make this more clear: harvest on a 50% farm with just fields = 2mt, on a 150% arround 6mt. That is 3 times more!
The next important thing is the [[Support Structures]]. They boost the effiency of the colony: no [[Support Structures]] = max 50% eff. all [[Support Structures]] = 150% eff. To make this more clear: harvest on a 50% farm with just [[Field Crops]] = 2 [[MT]], on a 150% arround 6 [[MT]]. That is 300% more!
next i recommend the hydrophonics because they yeld more at harvest than greenhouses.
Next I recommend the [[hydroponics]] because they yield more at harvest than a [[greenhouse]].
The defence platform and the powerproduction are not working currently so you can descide for yourself if u want to build them.
The [[Defensive Platform]]s and the [[Power Production]] are not working currently so you can decide for yourself if you want to build them.
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Revision as of 14:44, 13 June 2007

A Decent Plot

It is important to do an assay before deploying a new farm. Ideally, a farm plot is "relativly flat" with at least "good" soil fertility.

Expanding the Farm

From now you will be able to control the farm by entering the Farmstead (menu item 3) and opening the interactive menu with "i". Whenever you press the number in front of the building listed it will be build. There is no "do you really want to build?" question! (same goes for destruction btw) You can build as many of each buildings as are zoned. Start right away with planting the 21 Field Crops. Your farmstead included seed for these, so they are free! Press "2" and after 1 minute you will have your first field of crops. The Field Crops get positioned randomly by the server so you don't have to worry about the layout.

What should I build next?

From now on you need to bring enough natural and fabricated materials before you can continue to expand. The needs are listed behind the building. Also there need to be enough colonists here. I recomment 20 while expanding and 15 for running it afterwards. It is a good thing to have some food there for the colonists. 2 MT will last them one (1) season (90 Earth days). After the Field Crops I recommend Processed Storage (this takes form as a silo!). Otherwise the building materials needed for further expansion will have to be stored in the open where they corrode (fade away) or can be stolen. Each silo can store 3447 MT of commodities so one should be enough. The next important thing is the Support Structures. They boost the effiency of the colony: no Support Structures = max 50% eff. all Support Structures = 150% eff. To make this more clear: harvest on a 50% farm with just Field Crops = 2 MT, on a 150% arround 6 MT. That is 300% more! Next I recommend the hydroponics because they yield more at harvest than a greenhouse. The Defensive Platforms and the Power Production are not working currently so you can decide for yourself if you want to build them.

With the same techniques you will be able to build Townships and Mines. Except you can't build Mines with a MuVER!

Now go out there and build them farms so the starving of the poor Vieneo colonists has an end soon!

Pages in category "Farming"

The following 7 pages are in this category, out of 7 total.