User contributions for reskin
23 September 2008
- 18:4118:41, 23 September 2008 diff hist +115 Template:Inventory No edit summary
- 18:4018:40, 23 September 2008 diff hist −38 Binoculars No edit summary
22 September 2008
- 19:4019:40, 22 September 2008 diff hist +1 Restricted Equipment No edit summary current
- 19:4019:40, 22 September 2008 diff hist +1,239 N Restricted Equipment New page: Some objects require licenses to own or operate, or are restricted in use to qualifying organizations or individuals. In such cases, a character must purchase a license or pay a fee to leg...
- 19:3819:38, 22 September 2008 diff hist +50 N Template:Inventory New page: {|class=wikitable |Restricted: {{{restricted}}} |}
- 19:3719:37, 22 September 2008 diff hist +62 N Binoculars New page: {{Inventory|restricted=Unrestricted}}
- 19:2519:25, 22 September 2008 diff hist −35 m Cargo Manifest No edit summary
20 September 2008
- 12:5712:57, 20 September 2008 diff hist +118 m ATM No edit summary
- 12:5312:53, 20 September 2008 diff hist +18 m Cargo Manifest No edit summary
12 September 2008
- 21:4721:47, 12 September 2008 diff hist +943 Cargo Manifest No edit summary
- 19:2219:22, 12 September 2008 diff hist +1 m Cargo Manifest Redirecting to Category:Inventory
- 19:2119:21, 12 September 2008 diff hist −821 Cargo Manifest Moved to category
27 August 2008
- 13:5513:55, 27 August 2008 diff hist +69 Category:Economics No edit summary
- 13:5213:52, 27 August 2008 diff hist −76 m Category:Economics Reverted edits by reskin (Talk); changed back to last version by rana
- 13:5213:52, 27 August 2008 diff hist +7 m Category:Economics No edit summary
- 13:5113:51, 27 August 2008 diff hist +29 m Cargo Manifest No edit summary
- 13:4813:48, 27 August 2008 diff hist +464 N Category:Durable Goods New page: A '''durable good''' or a hard good is a good which does not quickly wear out, or more specifically, it yields services or utility over time rather than being completely used up when used ... current
- 13:4813:48, 27 August 2008 diff hist −428 Durable goods Redirecting to Category:Durable Goods current
- 13:4713:47, 27 August 2008 diff hist +28 Category:Vehicles No edit summary
- 13:4613:46, 27 August 2008 diff hist +464 N Durable goods New page: A '''durable good''' or a hard good is a good which does not quickly wear out, or more specifically, it yields services or utility over time rather than being completely used up when used ...
13 August 2008
- 11:5911:59, 13 August 2008 diff hist +20 m Transport Passengers No edit summary
- 11:5311:53, 13 August 2008 diff hist +6 m C-98 Construction MuVER No edit summary
- 11:5211:52, 13 August 2008 diff hist +25 m Morale No edit summary
- 11:5111:51, 13 August 2008 diff hist +23 m Colonists No edit summary
- 11:5011:50, 13 August 2008 diff hist +861 N Colonists New page: These are the workers, lemmings, employees, non-playing characters (NPC) of the ''Rise'' universe. They are required at colonies and are available at cities like [[...
- 11:4211:42, 13 August 2008 diff hist +310 m Passengers No edit summary
10 August 2008
- 11:3311:33, 10 August 2008 diff hist +12 m Category:Colonies No edit summary
- 11:3311:33, 10 August 2008 diff hist +15 Category:Colonies No edit summary
- 11:2911:29, 10 August 2008 diff hist +167 N Town hall New page: The '''town hall''' is the seed building for a township colony. Category:Township Category:Construction Projects
- 11:2811:28, 10 August 2008 diff hist +35 Farmstead No edit summary
- 11:2811:28, 10 August 2008 diff hist +35 Mining Command No edit summary
- 11:2111:21, 10 August 2008 diff hist +4 m C-98 Construction MuVER No edit summary
- 11:2011:20, 10 August 2008 diff hist +110 Category:Colonies No edit summary
- 11:1311:13, 10 August 2008 diff hist +21 N CHA Redirecting to Charisma
- 11:1211:12, 10 August 2008 diff hist +22 N Category:Charisma New page: Category:Abilities
- 11:1211:12, 10 August 2008 diff hist +9 Diplomacy →Rise Twist
- 11:1111:11, 10 August 2008 diff hist +1,385 Diplomacy No edit summary
- 11:0211:02, 10 August 2008 diff hist +187 N Category:Skills New page: ''Rise: The Vieneo Province'' utilizes the [http://en.wikipedia.org/wiki/D20_system d20 System] for several RPG '''skills''' and abilities. Category:Abilities
- 10:5910:59, 10 August 2008 diff hist +33 Assay No edit summary
- 10:5810:58, 10 August 2008 diff hist +22 N Lockpicking Lockpicking moved to Lockpick
- 10:5810:58, 10 August 2008 diff hist 0 m Open Lock Lockpicking moved to Lockpick
- 10:5810:58, 10 August 2008 diff hist +19 N Open Lock New page: Category:Skills
- 10:5710:57, 10 August 2008 diff hist +19 N Diplomacy New page: Category:Skills
- 10:5610:56, 10 August 2008 diff hist +18 Morale No edit summary
- 10:5610:56, 10 August 2008 diff hist +903 Morale No edit summary
11 July 2008
- 00:5800:58, 11 July 2008 diff hist 0 N File:Rusty's.gif No edit summary current
- 00:5800:58, 11 July 2008 diff hist +23 Rusty's Rentals No edit summary
4 July 2008
- 20:5020:50, 4 July 2008 diff hist 0 m Assay Renamed fertility to arability
18 June 2008
- 13:5813:58, 18 June 2008 diff hist +39 Kilometer No edit summary
2 June 2008
- 17:4517:45, 2 June 2008 diff hist +696 N Assessor's Parcel Number New page: Assessor's Parcel Number (abbreviated ''APN'') is the addressing system for plots on Vieneo. The APN is an eight (8) digit number where the digits 1-4 = north-south and the digits...